
Siegelock
Siegelock is a rougelike deckbuilder about laying siege to a trespassing kingdom.
Gameplay
- Play your rag-tag group of allies to defeat enemy waves.
- Add stickers to your cards to enhance their capabilities.
- Build your perfect deck unique to you.
- Watch the battle unfold and see who survives the onslaught.
The journey to the heart of the kingdom is difficult, make smart decisions on the road to overthrow the ruler.
Controls
Use the mouse to drag and drop cards, and press buttons.
Credits
Game by Bleda Baris
Card art and icons by max.icons
| Updated | 22 hours ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Serab |
| Genre | Card Game, Strategy |
| Made with | Unity |
| Tags | 2D, Auto Battler, Deck Building, Roguelike |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | High-contrast, One button |
| Content | No generative AI was used |


Comments
Log in with itch.io to leave a comment.
Great game! Three major problems:
1. Enemies have no effects, makes strategy a little stale.
2. Glitch, upon winning "new game" doesn't work and endless mode doesn't unlock.
3. Having too many cards in hand makes it almost impossible to play.
super fun! Got to level 14 on my first run
just played a run of this, the cards are overpwered in fun way, i can also see this being a campaign game mode with story if you ever choose this route in future
i will say you should add some music that makes this game more addictive than ever, like those dings any time you hit enemies? they are great and maybe something of music rhythm or whatever to gain more dopamine, but I dunno if im making sense tbh
Thanks for playing. I will definitely work on adding some music tracks to the game. I agree currently its too quite :) It would be sick if the soundtrack responded to the actions in game like you described as well.
another question
do you plan to give enemies their effects like how players has one? you could copy paste some of player cards effect to the enemies' cards, but the more fun ideas is to cook up some special or unique effects for them. something like how if the king dies then the queen will double attack or something like that
by doing this it would give the players some real challenges and may push for different rewards picks (because everytime rewards comes up i always choose extra card slot because it is simply that powerful)