Plate Update | Patch Notes



Hey everyone! This patch brings new keywords, cards and stickers. 

This patch includes: 

Features:

  • Added Round counter UI.
  • New keyword: Plate - Some cards got their Size changed to Plate to better serve their intended purpose. 
  • New keyword: Exhaust - Cards with permanent effects or otherwise strong buffs have received this to compensate for their power.
  • Each Sticker can now be acquired once from the shop. This does not apply to stickers gained from other events.

Cards:

  • Vase: Size decreased from 10 => 5
  • Villager: Invoke increased from 2 => 3
  • Flamingo: Changed trigger from "when enemy gets hit" => "when enemy gets attacked"
  • NEW: Iguana
  • NEW: Toad
  • NEW: Stones

Stickers:

  • NEW: Bomber
  • NEW: Plating

Enemies:

  • NEW: Princess

Bug Fixes:

  • Fixed Flamingo activating while in player hand.
  • Fixed enemies sometimes skipping their attacks.
  • Fixed cards getting displaced permanently after taking damage.
  • Fixed a bug that caused the player to win the game in the last fight even if they lost.
  • Fixed battles sometimes ending prematurely when an ally gets summoned.
    Thanks and have fun!

Comments

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Bug?: last ally died to thorns. Mermaid dies and triggers, but gets "no target found" even though there are other living allies after it. 

Is it intended to apply to the ally in the last slot, or the last living ally?

Bug (maybe already known?): Swashbuckler's ability keeps triggering after death.

Round counter  breaks at double figures:

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Also ends on 17/16:

Whoops lol, good catch!

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I feel ike at some point the stickers which change when effects happen only applied to card triggers, but now they apply to sticker triggers as well?

I guess this was a dumb combination of stickers to pick haha 

Hmmm yeah this is not intended. I will fix it soon.

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Maybe this is fiddly to do, but I wonder if a check for victory could happen earlier in the loop? Maybe after every enemy dies the game could check to see if it was the last enemy?

In this run with sheriff / flamingo / brawler, the sheriff had like 60 invoke, but had killed the last enemy with still a lot of invokes to go. 

Instead of ending when the last enemy died, the game continued going through all of the Sheriff's remaining invokes (none of which had any target left).

I notice similar pauses sometimes in gameplay - presumably something to do with evaluating actions of dead allies or enemies? 

This is kind of a nitpick - I'm sure there are bigger issues to fix/features to introduce, but it's something I've noticed a few times now.

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This is a good point. I recently changed to finish the fight early when Swashbuckler was attacking too much with flurry. I'll probably end up doing it for abilities as well as attacks soon so it doesn't keep going on for too long. 

Good suggestion!

Maybe related: I had a  Swashbuckler with 37 flurry, die after two attacks to thorns, then the game paused for like 5 seconds - presumably because it's somehow still evaluating the results of those remaining flurries?

ALSO also: Swashbuckler continues to trigger flurry gain (from Crusader's applied effect) after the last enemy has died.

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I hate to say it but I think Flamingo is still OP - attacking is just something that happens very often.

This trio is VERY powerful:


And Flamingo + fury is also quite powerful

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"Each Sticker can now be acquired once from the shop."

Is that true? I seem to have gotten several "showcard" stickers. Possible that I misremembered how I got them

Yeah you might have gotten or seen those from other events, but I'll double check just in case.

I'm not 100% sure about this, but does spillover (from an enemy wizard) have a slighty odd interaction with Beehive?

I can take a look into this to see what seems weird with it. 

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It's hard to describe, but I think I ended up with:

Dead beehive, then 4 dead bees then 4 living bees, then 4 more dead bees

Maybe it makes sense somehow based on the order of operations but I'm used to seeing all the dead allies to the left 

I see why that would be weird, I will look into what I could do about it.

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I was initially confused about the Plating sticker - but I think I get it: Plate is completely separate from (and mutually exclusive from) Size, so the Plating sticker can only be applied to allies who already have Plate. 

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Great work!

Thanks Stuart!

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Man I'm so glad I sorted itch io games by new and stumbled upon yours, you are shaping the game really nicely into fun and exciting battle strategy right now

The encouragement definitely helps me keep motivated on improving the game. Thank you Jack, glad you stumbled across the game :)