First Update / Patch Notes
Siegelock » Devlog

Hello everyone. This is the first update to Siegelock that addresses some of the early feedback along with bugfixes. Thank you for reporting these issues.
This patch includes:
Changes:
- Changed sticker descriptions to be clearer and shorter.
- Added tooltips to stickers when you hover over them on cards.
- Changed stickers spacing and scale to better fit onto cards.
- Relabeled Endless Mode button to indicate it's not available yet.
Balance:
Cards:
- Pirate: Changed trigger from "On play" => "Start of battle"
- Parrot: Decreased Size from 3 => 2
- Wolf: Decreased Gain Size effect from 4 => 2
- Ninja: Decreased Size from 3 => 2 , now has 1 Flurry
- Amber: Decreased Size from 2 => 1 , now has 1 Flurry
- Inn: Increased Size from 6 => 12
- Trilithon: Decreased Give Invoke effect from 3 -> 2
- T-Rex: Increased Size from 4 => 6
- Weaponsmith: Increased Give Size effect from x2 => x3
- Duck: Decreased Gain Board Capacity effect from 3 => 2, now Free
- Mermaid: Removed Free
Stickers:
- Sun: Now changes the card to Free.
- Shield: Now able to be put on cards who are already structures.
- Mending Wind: Now can't be put on cards that have Lock.
Bug Fixes:
- Fixed New Run button not working in the victory screen.
- Fixed board capacity display going off-screen when reaching higher numbers.
- Fixed a softlock issue where attacks were still trying to happen after the fight is over.
Siegelock
Roguelike deckbuilder about laying siege.
| Status | In development |
| Author | Serab |
| Genre | Card Game, Strategy |
| Tags | 2D, Auto Battler, Deck Building, Roguelike |
| Languages | English |
| Accessibility | High-contrast, One button |
More posts
- Second Update / Patch Notes5 days ago

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