First Update / Patch Notes



Hello everyone. This is the first update to Siegelock that addresses some of the early feedback along with bugfixes. Thank you for reporting these issues. 
This patch includes:

Changes:

  • Changed sticker descriptions to be clearer and shorter.
  • Added tooltips to stickers when you hover over them on cards. 
  • Changed stickers spacing and scale to better fit onto cards.
  • Relabeled Endless Mode button to indicate it's not available yet.

Balance:

Cards:

  • Pirate: Changed trigger from "On play" => "Start of battle"
  • Parrot: Decreased Size from 3 => 2
  • Wolf: Decreased Gain Size effect from 4 => 2
  • Ninja: Decreased Size from 3 => 2 , now has 1 Flurry
  • Amber: Decreased Size from 2 => 1 , now has 1 Flurry
  • Inn: Increased Size from 6 => 12
  • Trilithon: Decreased Give Invoke effect from 3 -> 2
  • T-Rex: Increased Size from 4 => 6
  • Weaponsmith: Increased Give Size effect from x2 => x3
  • Duck: Decreased Gain Board Capacity effect from 3 => 2, now Free
  • Mermaid: Removed Free

Stickers:

  • Sun: Now changes the card to Free.
  • Shield: Now able to be put on cards who are already structures.
  • Mending Wind: Now can't be put on cards that have Lock.

Bug Fixes:

  • Fixed New Run button not working in the victory screen.
  • Fixed board capacity display going off-screen when reaching higher numbers.
  • Fixed a softlock issue where attacks were still trying to happen after the fight is over.

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