Second Update / Patch Notes
Siegelock » Devlog

Hey everyone! Second update includes a bunch of bug fixes that you have reported, along with new animations, polishing and clarifications. There is also a bunch of card changes as well as some new stickers. Also, enemies can now gain stickers that make them tougher to handle. These should give a little variety to enemy encounters and increase the difficulty as you defeat more enemies. There is more things coming to enemy encounters as well.
This patch includes:
Features:
- Stickers on cards now display what they do once you hover over them.
- Cards that give stats to other cards now play particle animations.
- Enemies can now spawn with random stickers on them that make them tougher to deal with. The number of enemies with stickers will increase as the player wins battles.
- New animations and small QoL features.
Cards:
Reworded many card description texts to make them easier to understand.
- Gazebo: Changed to Free
- New: Sisters
- Barbarian: Changed trigger from "Start of battle" => "On play"
Stickers:
- Sun: Now can't be put on cards that are already Free.
Increased cost from 6 => 8 - Book: Changed - On play, give a random ally 1 Power
- Crown: Removed
- NEW: Arrow Rain
- NEW: Gamble
Bug Fixes:
- Fixed Ninja triggering off one another to cause a softlock.
- Fixed a visual bug caused by cards without effects gaining Power.
- Fixed some card animations not playing correctly.
- Fixed certain effects from triggering when the card was dead.
- Fixed Assassin not being able to benefit from Power.
- Fixed Power and Invoke text display bug when they get to double digits.
- Fixed Pirate having the wrong trigger.
- Fixed a bug that caused a card hovered over the board to benefit from effects as if they were played.
- Fixed Restart Game button not working.
- Fixed Bell sticker sometimes getting put on cards that cannot benefit from Invoke.
If you had a cool run with an interesting synergy, feel free to share screenshots of your final build.
Thanks and have fun!
Siegelock
Roguelike deckbuilder about laying siege.
| Status | In development |
| Author | Serab |
| Genre | Card Game, Strategy |
| Tags | 2D, Auto Battler, Deck Building, Roguelike |
| Languages | English |
| Accessibility | High-contrast, One button |
More posts
- First Update / Patch Notes13 days ago

Comments
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Some kind of bug with Trilithon whereby the enemy just doesn't attack and effectively the whole round is skipped?
I'm trying to make a thorns deck
Still not sure how Gazebo is supposed to work. I expected two gnomes here...
do u plan to add your game on steam? i feel like not only would it be worth it. but if you also join steam deck building festivals it would shine on your game alot more
thank you for your hard work
Thanks alot for the encouragement detecjack. I didn't think the game was worthy enough for Steam but I agree it would help show the game to more people. I'll look into setting up a steam page soon, thanks once again :)